So in case you didn’t check the date, we did not become a 5e supplement sponsored by Raid: Shadowlegends. Instead, I’ve spent the last month or two busily hacking away at an update for both DTRPG and along with it, a new fechtbook update for testing. As mentioned on Patreon:

Those of you following us in discord have heard me murmuring for a while now about this update. Nearly a month of intense workshopping later and I present to you our newest fechtbook rules.

Weighing in at over 27,000 words and ninety four pages, it includes everything you need to get started testing, along with an updated dueling sheet and two pregenerated characters to test with.  A full mechanical breakdown of the update is on the first page, but briefly:

  • Reach has been revamped and overhauled to address some user experience complaints and to make edge-cases less of an issue.

  • Grappling rules have been modified to make wrestling a dude in heavy armor as scary as it should be.

  • The maneuver spread has all kinds of new bells and whistles, emphasizing differences in playstyles and tactical application.

  • Armor and weapon codices both have some new nuggets of fun.

As always, beta be beta, and having stared at this for what feels like a thousand hours, there are bound to be mistakes and typos. If you catch'em, let me know. Otherwise, I'll see you in the #fecht-club. 

Thanks Scoundrels.

-- Brooks

If you want to join in the fun, the rules are hosted on Patreon here. The post is public and they are free to download. You don’t need to be a member.

If you want to get involved with the fecht-club shenanigans, feel free to join our discord here.

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