Released ahead of the coming update:
Character trait description text revised.
Disengage maneuver updated to prevent use while prone.
Drama rules clarified to emphasize the once-per-scene applicability.
Encumbrance rules adjusted to be more forgiving of heavy loads.
Firearm length now properly effects the use of the Quick Draw maneuver.
Funds updated to be less exploitable.
Grab maneuver and Grapple text updated to require a free hand.
Hafted weapon codex updated to prevent super spears and extra hefty polearms. Two-handed maces now calculate damage correctly.
Katana no longer cut through machine gun barrels.
Laggy pdf no longer laggy.
Limb disabling conditions clarified.
Maille shirt now displaying armor locations correctly.
Missing tables no longer missing.
Other things probably forgotten.
Out of place pdf bookmarks no longer out of place.
Permanent injuries clarified to emphasize their application to combat pools.
Property text updated to allow sharing of costs at character creation.
Social conflict ties now favor the aggressor.
Simple melee ties now favor the aggressor.
Skills text revised to emphasize the free Lore (Own Culture) given at character creation.
Substitutions now consume a tapping slot.
Stomp maneuver updated to apply to any offensive maneuver.
Strangle updated to prevent chokeholds through a rigid neck armor.
Tables now correctly labeled.
Two-handed pommel strikes now free of additional charge.
Typos, grammar, formatting issues fixed.
Various nits picked in text that none but the author will care about.
Weapon ornamentation costs clarified.
Wind updated to require initiative in order to declare it. Text clarified as to when the wind is declared.
Wound Wheels chart updated to clarify legal favoring.