Released ahead of the coming update:

  • Character trait description text revised.

  • Disengage maneuver updated to prevent use while prone.

  • Drama rules clarified to emphasize the once-per-scene applicability.

  • Encumbrance rules adjusted to be more forgiving of heavy loads.

  • Firearm length now properly effects the use of the Quick Draw maneuver.

  • Funds updated to be less exploitable.

  • Grab maneuver and Grapple text updated to require a free hand.

  • Hafted weapon codex updated to prevent super spears and extra hefty polearms. Two-handed maces now calculate damage correctly.

  • Katana no longer cut through machine gun barrels.

  • Laggy pdf no longer laggy.

  • Limb disabling conditions clarified.

  • Maille shirt now displaying armor locations correctly.

  • Missing tables no longer missing.

  • Other things probably forgotten.

  • Out of place pdf bookmarks no longer out of place.

  • Permanent injuries clarified to emphasize their application to combat pools.

  • Property text updated to allow sharing of costs at character creation.

  • Social conflict ties now favor the aggressor.

  • Simple melee ties now favor the aggressor.

  • Skills text revised to emphasize the free Lore (Own Culture) given at character creation.

  • Substitutions now consume a tapping slot.

  • Stomp maneuver updated to apply to any offensive maneuver.

  • Strangle updated to prevent chokeholds through a rigid neck armor.

  • Tables now correctly labeled.

  • Two-handed pommel strikes now free of additional charge.

  • Typos, grammar, formatting issues fixed.

  • Various nits picked in text that none but the author will care about.

  • Weapon ornamentation costs clarified.

  • Wind updated to require initiative in order to declare it. Text clarified as to when the wind is declared.

  • Wound Wheels chart updated to clarify legal favoring.

Comment